A cached read only memory designed to hold CPU instructions
Input
Page swap address, Address within cacheDefinition: High speed memory in a device strategically used to reduce read and write times by only storing a part of the memory at once. D-cache: Used to store data from the RAM I-cache or P-cache: Used to s...
Output
Values stored in barrels
Speed
7 tickDefinition: Different units of time used in Minecraft redstone. Normally, the game runs at 20 game ticks per second (this can be changed by lag or using the /tick command). Therefore, a **game tick is general... read, 10 word/sec swap
Considerations
Putting the desired values in the barrels is kind of janky, you might have to mess with the hexDefinition: The Base 16 number system. In minecraft, this term is synonymous with signal strength because there are 16 signal strength values (0-15). to bin converter to see how it inputs the data into the ROM.
Notes
Page size: 32 word / 64 ByteDefinition: Guide to data storage sizes: **Bit**: The smallest unit of data, representing a 0 or a 1 in binary. Abbreviated as b **Nibble**: One hexadecimal 'digit,' representing either **4 bits** or the 16 .... Main memory: 16 pages / 1 024 Byte. Main memory size: 2 blocks/bit.