Definition
Refers to a form of data transfer where less wires are used to transfer more data: Each bitDefinition: Guide to data storage sizes: **Bit**: The smallest unit of data, representing a 0 or a 1 in binary. Abbreviated as b **Nibble**: One hexadecimal 'digit,' representing either **4 bits** or the 16 ... is sent one after the other. One wire can be used to transfer an infinite amount of data.
Typical speeds for serial:
5 HzDefinition: The time it takes before a circuit is ready for another input. For example: If a circuit can accept a new input every 2 ticks, you may see this written as '2 tick pipelinable', or '5 hz' (5 per se... serial: One bit every 2 redstone tickDefinition: Different units of time used in Minecraft redstone. Normally, the game runs at 20 game ticks per second (this can be changed by lag or using the /tick command). Therefore, a **game tick is general...s
10 Hz serial: One bit every 1 redstone tick
Pictured is a 10 Hz serial transmitter.